PROJECT BIN STRUCTURES & PROTOCOLS
SEQUENCE NAMING PROTOCOL:
Sequences for cuts should be named according to the unified naming conventions.
EDITORIAL CUTS:
[CLIENTCODE]_[ProjectCode]_[Context]_[Initials]_[YYMMDD]
e.g. A Breville+ App Commercial in Director’s Cut #01 by Jake Jaramillo:
BRV_BrevillePlus_DC01_JJ_260211
DAILIES SEQUENCES:
[SC##]_DLY
e.g. Scene 03 dailies:
SC03_DLY
TURNOVER SEQUENCES (excl. VFX):
[CLIENTCODE]_[ProjectCode]_[ToDEPARTMENT]_[YYMMDD]_[Context]
e.g. Quicktime Reference for a PetSmart grooming commercial that is being turned over to color:
PTS_Grooming_ToDI_260312_QT
STRINGOUT SEQUENCES:
[CLIENTCODE]_[ProjectCode]_STR_[Context]_[YYMMDD]
e.g. A stringout for every kickflip found in an OBEY SS’26 Campaign video:
OBEY_SS26_STR_Kickflips_All_260528
DELIVERY SEQUENCES:
[CLIENTCODE]_[ProjectCode]_[Context]_[Codec]_[WIDTHxHEIGHT]
e.g. Final delivery for the 4K ProRes Pita Jungle green sauce commercial spot #3:
PITA_GreenSauce_03_ProRes422_3840x2160
PREMIERE BIN STRUCTURE:
01 - CUTS – Organized versions of every cut. Sequences should be duplicated with every new day.
01_EditorsCuts
02_DirectorsCuts
03_ProducersCuts
04_PictureLock
zArchive – Old cuts go in this bin.
02 - SCENES – Individual scenes of a project. Scene bins should include individual dailies & a dailies stringout.
SC ## - [Short description.] – Bins should include a very short description of what happens in the scene.
03 - ASSETS – Downloadable / receivable assets not commissioned specifically for the project.
01_Stock – Stock assets licensed.
01_StockVideo
02_StockImage
02_Images – Any images that were used for temp comps, graphics, etc.
03_GFX – Downloadable graphics such as icons, logos, etc.
04_FromClient – Assets provided by client such as logos, infographics, burners, etc.
05_FromPremiere – Assets generated by Premiere, such as Adjustment Layers, Color Mattes, Transparent Layers, etc.
04 - SOUNDS – Any sourced/temp sounds, organized by type.
01_SFX – Sound effects, organized by category (body impact, footsteps, ambience, etc).
02_ADR – AI / Temp ADR that is not final.
05 - MUSIC – Music!
01_Libraries – Music taken from our music libraries.
02_Temp – Downloaded / unlicensed music from other projects not intended for final release.
03_FromMX – Music provided by the project’s composer, if applicable.
08_VFX – An additional folder where all VFX assets are centrally located.
01_VFX_All
07 - OUTPUTS – Contains sequences specifically prepared for exports, usually for review. May contain burn-in timecode info.
01_EditorsCuts
02_DirectorsCuts
03_ProducersCuts
04_PictureLock
05_Stringouts
99_Misc
08 - FINISHING – Prepared turnovers for other departments/vendors.
01_Color – Deliveries to & from the colorist.
01_ToDI
02_FromDI
02_Sound – Deliveries to & from the sound department.
01_ToSND
02_FromSND
03_Music – Deliveries to & from the composer.
01_ToCMP
02_FromCMP
04_VFX – Deliveries to & from the VFX department.
01_ToVFX
02_FromVFX
09 - MARKETING – Marketing materials created using project materials.
01_Trailers
02_Social
03_Clips
10 - PRODUCTION – Original production files for camera and sound.
DAY_XX_YYMMDD
01_CAMERA
02_SOUND
99 - MISC. – Whatever you want it to be.
100 - DELIVERY – Assets prepared specifically for the final delivery of materials.