FOLDER STRUCTURE
Download this template for Post Haste.
GUIDELINES:
Folders follow a particular structure. This template can be downloaded and created via Post Haste.
Spaces are NEVER allowed in any of the file / folder names.
Top-level folders within a project are CAPITALIZED, and every subsequent folder is regular-case.
Every folder is numbered at the beginning.
Nothing gets deleted! Everything you want to throw away gets added to the “zTRASH” folder.
STRUCTURE:
01_PROJECTS – Project files, organized by editor.
FIRSTLETTERLastname – ex. JJaramillo
zARCHIVE
02_PRODUCTION
01_Camera – Camera files & proxies.
01_Masters
Day_XX_YYMMDD
02_Proxy
Day_XX_YYMMDD
02_Sound – Sound files.
Day_XX_YYMMDD
03_LUTs
04_Dailies – Where dailies stringouts go, if applicable.
05_Stills
03_ASSETS – Downloadable/receivable assets not commissioned specifically for the project.
01_Stock – Stock assets licensed.
01_StockVideo
02_StockImage
02_Images – Any images that were used for temp comps, graphics, or otherwise.
03_GFX – Downloadable graphics such as icons, logos, etc.
04_Music – Sourced music not commissioned for project.
01_EpidemicSound – (or whichever provider we end up using)
02_Temp – Downloaded/unlicensed music from other projects.
05_Sounds – Any sourced/temp sounds, organized by type.
01_SFX – Sound effects, organized by category (body impact, footsteps, ambience, etc).
02_ADR – AI/Temp ADR that is not final.
06_Client – Assets provided by client such as logos, burners, etc.
04_GFX_VFX – Any internal GFX or VFX work.
01_Design – Photoshop work, motion graphics, or other design work.
01_Projects
FIRSTLETTERLastname
02_Media
01_Camera
02_Audio
03_Stills
04_LUTs
03_Assets
01_Stock
02_Images
03_GFX
04_Reference
05_Fonts
04_Outputs
YYMMDD_ID
02_Composite – Compositing VFX work.
01_Projects
FIRSTLETTERLastname
02_Media
01_Camera
02_Audio
03_Stills
04_LUTs
03_Assets
01_Stock
02_Images
03_GFX
04_Reference
05_Fonts
04_Outputs
YYMMDD_ID
03_Animation – 2D/3D Animation work.
01_Projects
FIRSTLETTERLastname
02_Media
01_Camera
02_Audio
03_Stills
04_LUTs
03_Assets
01_Stock
02_Images
03_GFX
04_Reference
05_Fonts
04_Outputs
05_DOCUMENTS – Any documents related to the project.
01_Scripts – All scripts, with the current one being available at the top level and the rest to be archived.
zARCHIVE
02_Production – Any camera logs, sound logs, script notes, or any other documents from production.
01_ScriptNotes
02_Camera
03_Sound
03_Offloading – Offload reports from DIT/AE to ensure footage is transferred from card to drive.
DAY_XX_YYMMDD
04_Budget – Budgets from production/creative team.
05_Legal – All legal documents.
01_Contracts
02_Releases
06_Captions – Captions provided by any external services.
06_FINISHING – Turnovers for external departments.
01_Color – Deliveries to & from the colorist/DI team.
01_ToDI
YYMMDD_ID
02_FromDI
YYMMDD_ID
02_Sound – Deliveries to & from the sound team.
01_ToSND
YYMMDD_ID
02_FromSND
YYMMDD_ID
03_Music – Deliveries to & from the composer.
01_ToCMP
YYMMDD_ID
02_FromCMP
YYMMDD
04_VFX – Deliveries to & from the VFX team.
01_ToVFX
YYMMDD_ID
02_FromVFX
YYMMDD
07_OUTPUTS – Outputs of the project such as review cuts, test exports, or stringouts.
01_EditorsCuts
02_DirectorsCuts
03_ProducersCuts
04_PictureLock
05_Stringouts
99_Misc
zTRASH – Failed exports. It happens.
08_MARKETING – Any marketing materials made or delivered for this project.
01_Trailers
02_Images
03_Posters
04_Social
100_DELIVERY – The final deliverable assets of the project.
zTRASH – Nothing gets deleted! Everything gets added into this bin.